using UnityEngine; using UnityEngine.InputSystem; namespace AsteroidGame.Handlers { public class HandlerBase : MonoBehaviour { private HandlerControls _handlerControls; private void Awake() { _handlerControls = new HandlerControls(); } protected virtual void OnEnable() { _handlerControls.Player.Enable(); _handlerControls.Player.LeftClick.performed += OnLeftClick; _handlerControls.Player.RightClick.performed += OnRightClick; _handlerControls.Player.Build.performed += OnBuild; } protected virtual void OnDisable() { _handlerControls.Player.LeftClick.performed -= OnLeftClick; _handlerControls.Player.RightClick.performed -= OnRightClick; _handlerControls.Player.Build.performed -= OnBuild; _handlerControls.Player.Disable(); } protected virtual void OnLeftClick(InputAction.CallbackContext context) { } protected virtual void OnRightClick(InputAction.CallbackContext context) { } protected virtual void OnBuild(InputAction.CallbackContext context) { } } }