using GameDev.CoreSystems; using UnityEngine; namespace AsteroidGame.ScriptableObjects { [CreateAssetMenu(fileName = "newTargeterConfiguration", menuName = "Configuration/Targeter")] public class SoTargeterConfig : ScriptableObject { public float _range; public TargetStrategy _selectedTargetStrategy; public SoTargetableRuntimeSet _activeEntities; public enum TargetStrategy { LowestRange, LowestHealth }; } }