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b/ProjectSettings/ProjectSettings.asset @@ -47,7 +47,7 @@ PlayerSettings: defaultScreenWidthWeb: 960 defaultScreenHeightWeb: 600 m_StereoRenderingPath: 0 - m_ActiveColorSpace: 0 + m_ActiveColorSpace: 1 m_MTRendering: 1 mipStripping: 0 numberOfMipsStripped: 0 @@ -347,11 +347,17 @@ PlayerSettings: tvOS: 1 m_BuildTargetGroupLightmapEncodingQuality: - m_BuildTarget: Android - m_EncodingQuality: 1 + m_EncodingQuality: 2 - m_BuildTarget: iPhone m_EncodingQuality: 1 - m_BuildTarget: tvOS m_EncodingQuality: 1 + - m_BuildTarget: Standalone + m_EncodingQuality: 2 + - m_BuildTarget: Lumin + m_EncodingQuality: 2 + - m_BuildTarget: Windows Store Apps + m_EncodingQuality: 2 m_BuildTargetGroupLightmapSettings: [] m_BuildTargetNormalMapEncoding: - m_BuildTarget: Android @@ -698,7 +704,7 @@ PlayerSettings: m_VersionCode: 1 m_VersionName: apiCompatibilityLevel: 6 - activeInputHandler: 0 + activeInputHandler: 1 cloudProjectId: framebufferDepthMemorylessMode: 0 qualitySettingsNames: [] diff --git 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