using System.Collections.Generic;
using UnityEditor;
using UnityEngine;

namespace AsteroidGame.Entities.Structures.Scripts
{
    public class StructureBaseScriptableObject : ScriptableObject
    {
        public List<StructureBase> structureList;
    }

    // public static class MakeScriptableObject
    // {
    //     [MenuItem("Assets/Create/ScriptableObject:AvailableStructures")]
    //     public static void CreateMyAsset()
    //     {
    //         StructureBaseScriptableObject asset = ScriptableObject.CreateInstance<StructureBaseScriptableObject>();
    //
    //         AssetDatabase.CreateAsset(asset, "Assets/Entities/Structures/AvailableStructures.asset");
    //         AssetDatabase.SaveAssets();
    //
    //         EditorUtility.FocusProjectWindow();
    //
    //         Selection.activeObject = asset;
    //     }
    // }
}
