using AsteroidGame.Entities;
using GameDev.CoreSystems;
using UnityEngine;

namespace AsteroidGame.ScriptableObjects
{
    [CreateAssetMenu(fileName = "newStructureBaseRuntimeSet", menuName = "RuntimeSet/StructureBase")]
    public class SoStructureBaseRuntimeSet : SoRuntimeSet<StructureBase>
    {
    }
}