using AsteroidGame.Entities;
using GameDev.CoreSystems;
using UnityEngine;

namespace AsteroidGame.ScriptableObjects
{
    [CreateAssetMenu(fileName = "newEnemyBaseRuntimeSet", menuName = "RuntimeSet/EnemyBase")]
    public class SoEnemyBaseRuntimeSet : SoRuntimeSet<EnemyBase>
    {
    }
}