using UnityEngine;

namespace AsteroidGame.ScriptableObjects
{
    [CreateAssetMenu(fileName = "newPowerConfiguration", menuName = "Configuration/Power")]
    public class SoPowerConfig : ScriptableObject
    {
        public SoPowerBaseRuntimeSet _activePowerStructures;
        public bool isGenerator;
        public bool isConsumer;
        public int maxPower;
    }
}