using System.Collections.Generic;
using AsteroidGame.Entities;
using UnityEngine;

namespace AsteroidGame.ScriptableObjects
{
    [CreateAssetMenu(fileName = "newEnemyList", menuName = "Enemies/EnemyList")]
    public class SoEnemyBaseList : ScriptableObject
    {
        public List<EnemyBase> _list;
    }
}