using System.Collections.Generic;
using AsteroidGame.Entities;
using UnityEngine;

namespace AsteroidGame.ScriptableObjects
{
    [CreateAssetMenu(fileName = "newStructureList", menuName = "Structures/StructureList")]
    public class SoStructureBaseList : ScriptableObject
    {
        public List<StructureBase> _structureList;
    }
}